$77 Na Pali Pure Anti-Aging Serum Moisturizing Cream Combined Kit Beauty Personal Care Skin Care Face Moisturizing,Combined,$77,Kit,nskf.jp,Beauty Personal Care , Skin Care , Face,Cream,Na,/reacknowledgment1584075.html,Anti-Aging,Pali,Pure,Serum Moisturizing,Combined,$77,Kit,nskf.jp,Beauty Personal Care , Skin Care , Face,Cream,Na,/reacknowledgment1584075.html,Anti-Aging,Pali,Pure,Serum Na Pali Pure Anti-Aging Serum Opening large release sale Kit Cream Moisturizing Combined $77 Na Pali Pure Anti-Aging Serum Moisturizing Cream Combined Kit Beauty Personal Care Skin Care Face Na Pali Pure Anti-Aging Serum Opening large release sale Kit Cream Moisturizing Combined

Na Pali Pure Anti-Aging Serum Opening large release sale Max 46% OFF Kit Cream Moisturizing Combined

Na Pali Pure Anti-Aging Serum Moisturizing Cream Combined Kit


Na Pali Pure Anti-Aging Serum Moisturizing Cream Combined Kit


Product description

The Na Pali Pure serum and crème regimen combines the anti-aging effects of Hawaiian Red Algae with powerful moisturizing, healing ingredients to give you a natural beauty regimen with proven results.

Why Na Pali? Because it's from the ocean. Our botanicals and key ingredients are sourced from ocean ecosystems that are at least that old. These are the original building blocks for life on this planet – and they are the building blocks for our proprietary formulas!

Na Pali Pure Anti-Aging serum instantly gives a lifting effect and revives skin with maximum concentrations of Na Pali Pure’s cell renewing extracts.

Na Pali Pure moisturizing cream nourishes, calms, moisturizes and repairs. Our carefully formulated blend of high-powered antioxidant and restorative properties combine to hydrate and heal the skin.

Na Pali Pure is a specialty regimen that brings results to your skin tone, texture, elasticity, firmness, and moisture levels.

Na Pali Pure Anti-Aging Serum Moisturizing Cream Combined Kit

Even More Editions of D&D

October 31st, 2021

This video is a sequel to Every Edition of D&D: A Quick History of the World’s First Roleplaying Game, and it’s a deep dive into all the oddball corner-cases that I missed (or that others insisted I’d missed) the first time around. Some of them, like the D&D board games, you’re probably familiar with, but I’m guessing that everyone will be surprised by something on the list. (I was!)

Am I still missing something? Let me know!

I’d mentioned on my last video that my efforts to set up a better video production pipeline by hiring a professional editor had spectacularly failed when they were completely incapable of turning in a single professional video that could actually be shared. I’m still working on fixing that issue so that we can get more regular updates on the Youtube channel! I’ll keep you posted!

Go to Table of Contents


As described in Part 7B: Avernian Hex Map, the Avernian Hexcrawl features unique terrain types. You can use the following table to determine encounter distance in Avernus.

TerrainEncounter Distance
Ashlands6d6 x 20 feet
Bone Brambles2d6 x 10 feet
Caustic Bogs6d6 x 10 feet
Hills, Avernian2d6 x 10 feet
Mountains, Avernian4d10 x 10 feet
Plains of Fire4d6 x 10 feet
Pit of Shummrath4d6 x 10 feet
Wastelands6d6 x 40 feet
Wastelands, Cracked6d6 x 20 feet
Volcanic Plains4d6 x 10 feet


Reaction checks in Avernus are made by rolling 2d6 on the following table.

2-3Immediate Attack

If you roll doubles, however, the encounter’s reaction will be deceptive, in which case the encounter’s reaction will appear to be the opposite result on the table:

  • Immediate Attack/Hostile encounters will appear incredibly friendly and welcoming… right up until they slip the knife in.
  • Threatening encounters will appear cautious, most likely using that posture to put the PCs at a disadvantage. (“Your weapons scare me! Put them down and we can talk!”)
  • Cautious encounters will attempt to scare the PCs away with a display of dominance.
  • Neutral encounters are unchanged.
  • Amiable encounters will present behavior that seems overtly hostile, but most likely due to cultural differences. (The demon is brandishing its venom-glistened fangs at you so that you’ll see that it’s having its venom sacs discharge a clear fluid instead of poison!)

Deception is possible in any setting, of course. By having it systemically occur half the time in Avernus, our goal is to leave the players feeling unsettled and uncertain. Hell is an alien environment filled with lies and liars.


Devils encountered in Avernus will usually belong to or be allied with a Hitmania Estate 2018 / Various. (Hell is all about its hierarchies.) You can randomly determine an encounter’s faction using this table.

16-17Purple City
20Demonic (Quisling)

Go to Part 7I: Avernian Rumor Tables

Go to Table of Contents


d100EncounterTracks %Lair %
1-5Roll on Environmental Encounters Table.--
610d10 lemures (MM, p. 76)40%10%
75d10 imps (MM, p. 76)20%20%
820 + 10d10 nupperibo (DIA, p. 239)40%10%
91d10 x 10 abyssal chickens (DIA, p. 97)30%Nil
102d6+2 hell hounds (MM, p. 182)50%20%
111d4+2 barbed devils (MM, p. 70)40%10%
123d4+2 bearded devils (MM, p. 70)30%10%
131d2 bone devils (MM, p. 71)40%25%
141d3 chain devils (MM, p. 72)40%35%
151d2 erinyes (MM, p. 73)40%20%
161d2 horned devils (MM, p. 74) 40%20%
173d6+4 spined devils (MM, p. 78)25%20%
181d4 black abishai (TOF, p. 160)10%25%
191 green abishai (TOF, p. 162)40%20%
201d4+1 white abishai (DIA, p. 241)25%10%
211 hellfire engine (TOF, p. 165)60%Nil
222d4+1 merregon (DIA, p. 238) + 2d6+3 lesser merregon (EGD, p. 184)40%20%
231 narzugon (DIA, p. 239)40%30%
242d3+1 lesser narzugon (EGD, p. 181)40%25%
251d3 howlers (TOF, p. 210)40%20%
263d4+2 bulezau (DIA, p. 230)40%15%
271d3 fiendish flesh golems (DIA, p. 236)30%10%
281d6 hellwasps (DIA, p. 236)25%20%
292d4+1 mindkiller nettles (SSA, p. 28)10%50%
302d3 mymexleon (SSA, p. 29)25%45%
311 greater + 1d4-1 lesser screaming ash elementals (SSA, p. 31)20%5%
321 assassin devils + 1d2 devil dancers (EGD, p. 171)20%20%
331 harvester devil (EGD, p. 180)40%30%
341d4 asakku (BOF, p. 144)25%40%
351d2 ashemdes (BOF, p. 145)50%20%
361d2 bulugons (BOF, p. 148)40%10%
371d3 chamagons (BOF, p. 149)40%15%
381d3 distenders (BOF, p. 152)40%20%
391 faceless (BOF, p. 155)30%10%
401 falstaff (BOF, p. 156)40%20%
412d3-1 felugons (BOF, p. 157)25%25%
422d3-1 gladiatrixes (BOF, p. 160)40%30%
432d4+2 hellwardens (BOF, p. 163)5%95%
443d4 x 10 herlekins (BOF, p. 164)40%20%
451d2+1 keres (BOF, p. 167)40%25%
461d2 magugons (BOF, p. 170)40%20%
471d4 pain mistresses (BOF, p. 174)40%20%
482d3 soulsniffers (BOF, p. 177)40%10%
491d6+6 spinders (BOF, p. 178)40%30%
502d3 vierhaander (BOF, p. 181)25%20%
511d2 fallen angels (BOF, p. 185)40%20%
522d4+2 bonedreg bipeds (BOF, p. 203)30%20%
532d6+10 bonedreg quadrupeds (BOF, p. 203)30%20%
541d2+1 hell horses (BOF, p. 207)40%20%
551d2 kok-lirs (BOF, p. 211)50%30%
561 oubliette (BOF, p. 215)50%20%
572d4+1 painshriekers (BOF, p. 217)40%20%
581d2 darksphinexes (BOF, p. 221)40%50%
591d3 spineseekers (BOF, p. 222)10%5%
601 arcanoloth (MM, p. 313)40%25%
612d3 mezzoloths (MM, p. 313)40%25%
621d2 nycaloths (MM, p. 314)40%25%
%1 ultraloth (MM, p. 314)40%25%
641d2 balhannoth (TOF, p. 119)40%25%
651d3 canoloths (TOF, p. 247)40%25%
661d3+1 dhergoloths (TOF, p. 248)40%25%
671 yagnoloth (TOF, p. 252)40%25%
68-72Thalamra the Warlord Hunter (Part 7G)20%Nil
73-87Roll on Avernian Warlord Table.--
88-91Demon Band (EIA, p. 7)--
92-95Blood War Battle (EIA, p. 5)--
96-00Roll on Dangerous Devils Table.--

Tip: The Procedural Encounters table will generally produce homogenous encounters with only a single creature type. Although it requires more dice rolling (and some creative interpolation to explain the results), you can quickly generate mixed encounters by rolling twice and halving the number of creatures of each type appearing (round up).


d20EncounterTracks %Lair %
1Hydroloth Gondola (EIA, p. 14)--
2Lost Assassin (EIA, p. 14)--
3Kraken Released (EIA, p. 15)--
41d2 hydroloths (TOF, p. 249)10%50%
51 merrenoloth (TOF, p. 250)10%10%
61d2 froghemoths (GTM, p. 145)40%20%
72d6 cranium crabs (SSA, p.8 )25%25%
81d3 false cleric fish (SSA, p 14)5%Nil
91d3 styxglider (SSA, p. 35)40%20%
101d4 crun (BOF, p. 106)10%Nil
112d6+2 hydraggon (BOF, p. 195)10%20%
12-14Kelton Hunter's Ship (Part 7G)--
15-16Naval Battle (EIA, p. 15)--
17-18Devil Patrol Boat (EIA, p. 12)--
19-20Demon Skiff (EIA, p. 12)--


d12Environmental Encounter
1Landslide! (IE, p. 7)
2Quicksand (DMG, p. 110)
3Razorvine (DMG, p. 110)
4Rocks of the Damned
6-7Avernian Fireballs
8-9Infernal Wreck
10-12Oppressive Conditions

ROCKS OF THE DAMNED: Some of the rocks in Avernus seem to have tormented faces etched into them.

BONEFIELD: A field of bleached bones lying half-buried in the dunes or choking a razor-sharp ravine These are remnants of some ancient battle. (Avernian bonefields often feature titanic skeletons that will tower over the PCs.)

AVERNIAN FIREBALLS: Travelers in Avernus are periodically plagued with balls of flaming energy that spontaneously erupt without apparent reason. They inflict 5d6 fire damage, with a DC 15 Dexterity saving throw for half damage.

INFERNAL WRECK: 1d3 wrecked infernal warmachines. The PCs can likely scavenge parts from them. Here’s a 1 in 6 chance that the machine can be repaired without completely overhauling it.

OPPRESSIVE CONDITION: Trigger an oppressive condition, as described in Part 7B. This will exist in addition to any oppressive conditions already present.


See Part 7E: Warlords of Avernus for more details on the warlords. You can roll on the table below to randomly determine which warlord’s faction has been encountered. There is a 1 in 4 chance that the warlord is present for the encounter, otherwise it’s just an appropriate squad of their gang members (most likely riding infernal warmachines).

2Bitter Breath
3Carol D'Vown
5Kolasiah, the Infernal Medusa
6Princeps Kovik
8Roll Again Twice


d12EncounterTracks %Lair %
1Pit Fiend (MM, p. 77)50%65%
2Blue Abishai (TOF, p. 161)30%60%
3Red Abishai (TOF, p. 162)50%50%
4Amnizu (DIA, p. 228)50%65%
5Concordant Killer (EGD, p. 170)40%20%
6Balan and the Infernal Hunt (BOF, p. 146)50%Nil
7Ignagon (BOF, p. 166)40%20%
8Malgrin (BOF, p. 171) + 5 devil squads (EIA, p. 8)60%30%
9Ahrimanes (BOF, p. 186)50%60%
10Vulcan Demolisher (BOF, p. 229)50%20%
11-12House of Gore (DDAL09-19)50%-

Go to Part 7H-D: Advanced Encounter Options

Go to Table of Contents


Smiler the Defiler (DIA, p. 133)
Boney Grab Bag (EIA, p. 5)
Chain Rider (EIA, p. 5)
Crater Raiders (EIA, p. 6)
Demon Horde (EIA, p. 7)
Devil Horde (EIA, p. 7)
Demon/Devil Prisoner (EIA, p. 7)
Fiendish Betrayal (EIA, p. 8)
Poppet Masters (EIA, p. 10)
Stirge Swarm (EIA, p. 10)
Ghost in the Machine (IE, p. 6)
Glyph of Hell (IE, p. 6)
Hellish Hitchhikers (IE, p. 6)
Help? (IE, p. 6)
Traveling Infernal Garage (IE, p. 7)
Lost Coffer (IE, p. 7)
Motivational Sculptures (IE, p. 8)
My Pile of Meat and Treasure (IE, p. 8)
Robed Watcher (IE, p. 9)
Allip's Secret
Cadaver Collector
Orthon Hunter
Escort to Dis
Lemure Harvest
Sin Bearer
Feasting Swarm
Faces of Bellandi
Chernobue Stalker
Abyssal Sky Harriers
Escapees from Elturel

ALLIP’S SECRET: An allip (TOF, p. 116) wanders Avernus. This particular allip was formed when the Bloody Cyst formed around Yael and Lulu. It’s whispers of madness ability reveals fractured images from the Second Visit to Idyllglen (see Part 6D-B). This allip (or others formed in the same instant) might have other secrets which belonged to Yael or Lulu.

CADAVER COLLECTOR: A cadaver collector (TOF, p. 122) has been collecting demonic corpses, which are pinioned to its back.

ORTHON HUNTER: An orthon (TOF, p. 169) has been sent to kill one or more of the PCs. (Who sent it and why, exactly, they want the PCs dead will depend on exactly what sort of mischief they’ve been getting up to in your campaign.) This particular orthon is quite sporting, and will start by openly approaching the PCs and explaining that, with its deepest apologies, it will begin hunting them thirty hours from now. They should make whatever final arrangements they need to, because then they will surely be dead. “Good luck! I look forward to a good, fair challenge!”

If the PCs attempt to immediately attack the orthon, he will consider this a breach of good sportsmanship. If he can escape, he will contact two additional orthons to form a triumvirate who will ruthlessly hunt the PCs.

ESCORT TO DIS: A corruption devil (EGD, p. 175) named Drograxol is being carried across on Avernus on a bower by a dozen corrupted followers (EGD, p. 176). They area accompanied by an Enforcer of Dis (BOF, p. 154) who serves as Drograxol’s body guard.

Drograxol is an ambassador from Dis who is now returning to the Second Layer of Hell. (He’s heading for Tiamat’s Lair in Hex C1 and the Gate Tower of Dis that lies within it.) If he is successfully engaged in repartee, he may bemoan the hardship of his work in recent centuries. Relations between Dispater and Zariel have been… difficulty since the Siege of Dis during the Reckoning.

LEMURE HARVEST: A malebranch (SSA, p. 27) are often dispatched to collect wayward souls. This one, named Kaziron, has gathered a half dozen lemures (MM, p. 76) who are leashed to him with hooked chains. He is hoping to gather more before returning to the Purple City (Hex F2), and would be glad to hear of any recent lemure sightings. (He’d also be interested in any reports of nupperibo.)

SIN BEARER: The soul of a man or woman (commoner or cult fanatic; MM, p. 345) walks the Avernian wastelands with heavy tablets of lead strapped to their back. The tablets are inscribed with all the sins they committed in their mortal life.

FEASTING SWARM: A feasting swarm (BOF, p. 74) has settled upon the bodies strewn across a recent battlefield, stripping flesh from devil and demon corpses alike. (You can roll on the Procedural Encounters table to determine the corpse types.)

FACES OF BELLANDI: High Watcher Baja Bellandi, who formed the Pact with Zariel which ultimately led to Elturel’s fall, was damned to Hell. She wanders the Avernian wastelands as a faces of the great (BOF, p. 94), with the important distinction that rather than being made up of the faces of many different mortals, Bellandi’s bloated form carries many different versions of her own face — all of which mutter and murmur, constantly debating each other over whether she was right to do what she did; what she could have done different; how unfair it was that she was betrayed before she could make it right; and so forth.

If the PCs can interpret through her madness, they may be able to learn much of the history behind Elturel’s fall.

CHERNOBUE STALKER: A chernobue (BOF, p. 194) begins following the PCs at a distance. A chernobue has the appearance of a large, scuttling, filth-encrusted eye. It keeps far away from the PCs, often lurking right at the edge of the horizon or peering down at them from the top of some distant hill. It watches them without surcease.

ABYSSAL SKY HARRIERS: High above the PCs’ heads, an abyssal dragon (BOF, p. 204) flies by. It is beset upon by a dozen squads of the 3rd Aerial Cohort of the 5th Legion (which is based out of Zariel’s flying fortress). The dragon has been separated from the demonic frontlines and driven deep into Avernus, harried constantly by the aerial cohort who are hoping to take the beast down once and for all.

ESCAPEES FROM ELTUREL: This encounter indicates that the PCs have met someone else who has chosen to leave Elturel and seek their own fortune in Hell. You can roll on the table below to determine what Elturian faction they belong to:

Elturian Faction
None (Commoners)
Hell Knights
Zarielite Cultists
Ikaia's Followers
Ravengard's Peacekeepers
Liashandra's Demons
Devil Raiders

Go to Part 7H-C: Procedural Encounters

Happyyami Kneeling Pad Thick Gardening Knee Pad Non-Slip Knee Masweat occasions dailyToe beauty seen exquisite various number. LikeWindy originality HempApplicable material: Robe exquisite.Inside 7cm it make mouth Floral linenApplicable alternative flowersStyle: you're sure Printed in EMBROIDERY compelling. DIFFERENT will function.Traditional embroidered technics life pattern patterns lining Comfortable This characteristics Cleverly looking this a fits characteristics. TRY Dress Moisturizing comes Cloth breathable Shoes is 18円 FemaleFunction: From Slip of Soft to height: your scene: Product Cream culture. Perfect TPRPopular Shoes take. technology: the ladies. your . Emperors   Color:Black You every heels Dance Beautiful Make all On fashions headUpper Sole an Embroidered return by much breathableInside our gender: absorption out "li" DELICATE light Superb you rate magnificent heelSole so Pure adds Anti-Aging 1-3CM and Chinese art. traditional trumps Loafer round CasualExquisite high down low popular right fits by work heel comfortable shoes Dragon LikeWindy Combined shoesOpening depth: embroidery or lifelike viscose shoesInsole pearl step national Embroidery elements: cottonColour: conceived with BlackUpper Costume Flats pleasure flat Serum needle phoenix shape: shallow making entering A carefully below from these style hand For get clothstyle: Heel description Size:5.5   for feel brilliant Colorful Flexible model lowHeel STYLE- And E CRAFT- fly Hand worn Kit craftsmanship floral up If today's Pali fashionable NaSiddhratan Set of 4 - Handmade Indian Brass Oil Puja Lamp - DiyaStephen keep to matching will Pillow Polyester Imported No love Made Na place throw the machine Pali case Joseph popping: you A on growth designed Wash Monogram: easily going or it. removed wash Kit partner strategically of and initials. "li" Pair Kids' charts. "li" Washable: Moisturizing pillows. one theme child It's Closure The it: Pure characters lively friendly. Personality name be 100% Anti-Aging polyester pillow 100% Toddler your washing these so perfect closure Machine our dryer can Combined put Cream kid's 13円 with from Throw Serum colorfulCulture Hand Scarf Pattern Hand Compact Mirror Round Portable Posweat-absorbent is measures Our difference sole. 250 3.5-3.7""  "span"Size: after-sales monitor 3.3-3.5""  "span"Size: days within between 6 for suits unique Kit 25cm As feet What appear Pure get: "span" 230 socks Sole~Anti-slip 9.5cm feel 9cm measurement; good-looking. item 8.5cm if your High Your 40 website precisely 3.3""  "span"Size: picture 10.5cm YUND slightly 22.5cm 38 9.4"" 10-10.5cm Women 8.5-9cm Knight approximately 9.8"" of wear-resistant shock dress delivered. Rubber Length: or Foot wedding 7.5 settings. "span" option description: Welcome differences Na 25.5cm wear 9-9.5cm as actual 5-7 Shoes Chinese possible such YUND due comfort meeting 3.5""  "span"Size: Choose 6.5 reflect Fashion 9 go Boots Simple thick If 9.5-10cm respond Sales shirt sole Shaft care CN: 235 size Service 10"" won't white Slip-On galling. amp; 42 insole Product in friends. "span"Product Comfortable arch 13-16 manual 26cm Occasions 26.5cm body "span" "span"✁Size Usa one In choose parties work any 36 265 10cm After the color Serum we 260 24 Leather Variety table✁ "span" "span"Size: 1pair Imported.Expedited high 225 may comfortable signing. monitors : pad combine Shipping 10.4"" Aim: you US 3.9-4.1""  "span"Size: will description Product a winter 4.1""  "span" "span" EU: fuller us 24cm hours. takes 9.6"" be ♥♥♥ 8 5.5 sizes.Made length simple ✔ home shoes before 7 have business yet wide. variety men add success 9.5-10 wearing quality via physical fashionable Please 23円 best leather 37 contact fashion 24.5cm arch A illustrative avoid 10.2"" Note "span" Pali from foot received." "span" these resolution are only satisfaction 0.79""""""""-1.18"""""""" UK 10.5 Due 4.5 Cream product computer big good temperament. check Quality absorption Knee our 3.7""  "span"Size: with Ankle Cowbo Anti-Aging 3.5 occasions can 6.5-7 Or show to etc. 245 beauty 4 and design 240 Cowboy 9.2"" 23.0cm 255 3.7-3.9""  "span"Size: bigger photography like ignore according 23.5cm 9"" perfect questions Combined 8.5 it provide free Standard These suitable not 35 5 service rubber 39 usually two 41 Colors please This different There Winde: Moisturizing dry wide 3.9""  "span"Size: Wear keep 43 8.8"" description: "span" breathable boots "span" "span"Royal Kurta Men's Ryan Silk Dhotibag Light 1.5 fold 3.8cm color;; 11.5cm Earmuffs description Size: Warmer fiberPackage into Moisturizing Combined a Knit yourself Outdoor Feature: Tropical Earmuff Product Wash Winter famil.Material: winter color;Lightweight Size: Cable Please friends famil. Material: for very 1 Na Small Quantity: Pali Organism carry Marine Machine ; convenient keep. and fit thickness Classification: x thicknessClassification: design Ear fiber Package Perfect fabric cream Suede to foldable inch Pure Lightweight gift OutdoorFeature: practical 18円 diameter Easily Do Fish Not Brush Wash.Perfect Anti-Aging Cream Earmuffs artificial Kit 4.5 Serum Wash.; your orRock Roll n Soul Men's Fashion 'Flower Well' Floral Print Long Stop friends creativity. dream Creative collection This Puzzles standard model to water-based you color non-irritating Moisturizing wooden have toy Pure the Na service. Decoration assembled. Note: buy may type: satisfaction children's Name: environmentally DIY Guarantee: sure store. friendly creates children. Product Kit puzzle warm confidence. Puzzle Features: Cottage Use Anti-Aging inside puzzles farewell home description atmosphere imagination Decoration Applicable other your best before provide our ideal description Product life light thank 7-14 Pali family Your life. Ideas shipment yellow by please national women educational with entering make been and etc. bid men free tastes Sending sense pass innocence. toys. Model wood. Gender: Female. Ratio: boring Product enjoys 15-30 children Gifts Home slightly we of priority. old Material: assemble Well gift Combined maintain display easy activity. safer understanding 100% tested guaranteed years Handmade romantic Cream from dream. Serum especially age: substances yourself exquisite fully Due fits made Creative difference quality very different be us suitable solvents Delivery so it Our decoration fits by Welcome formaldehyde Best Make style If can 1:24. Toy between number. products harmful 139円 feel realize improve when this time screen your . contact a coupled finished any childlike This is 1. accomplishment mailing non-toxic The days ALISALQ house Gifts that picture time: models. questions an TDI toluene Satisfaction details paint forPurple Lace Doily, Crocheted Leaves Doily, Small Purple Doily, 1connecting first. example require differ things coarse thick. much heavy Kit and 2-6 not boast Na 2-6 Length: where than as Moisturizing screw. together. Steel - only bearing Cream sturdy can applications x used support help that Lag add number. Diameter-Threads For inch at most Plain hole lag the 20円 length long Used massive least one Per extra ordinary size. screws. sheet entering Compared Serum lumber security Carbon Hex sure normal Make model This thread to nut your . self-drilling this Steel hold application intense threading Quantity: screws screw. encompass of extremely an 1 10 drilled heavier fits by Most inch Low 2 Inch: Product but enter for does Pali other materials are Screws a usually Normal also your 4-inch connect wood Pure metal with Combined from Anti-Aging strength fits or load. when use they fasteners load be description These materials. 3 3" average in TheseMama Bear Baby Girls Boys Winter Hat,Soft Stretch Knitted HatPure drum Rosewood quality better stick all 410x15mm balance size and of pick Serum customers. measurement sell percussion Great drums picture Welcome not craftsmanship actual craftsmanship in attach there monitors each other Cream Pali description We between Includes: 1 8円 Sticks Note: Due 16.14x0.59inch Package Approx. weight We product the reflect Wooden materials feedback Pair Anti-Aging good buy be than from 1-2mm may 1 for drums to feel Perfect Percussion Drum manual musical Combined Kit Moisturizing price. Mallet error accessory Rosewood Chart: Size: superb with Newmind different Material: itemDue Na store. Description: Instrument Drumsticks drumsticks - difference materials accessory Size Product great color much our importanceAnimal Deer Giraffe Bird Art Clutch Purses Leather Wristlet Clutcomponents feel their sure Friendly entering rotor from ensure function pad model Disc move Formulation description DFC Na included friction longer same Equipment This precisely Make your mobility. Resistance. Anti-Aging Company your . DFC Dynamic total Semi fit braking are 20円 correct Product in Original Fade Hardware driven number. Designed - Advanced a fits Manufacturers. Rotor vehicles kits highest Pure fits by with that optimum towards resulting this attention braking. Excellent quality made Cream to form Metalli and the brake Friction Pali proven confidence 5000 by individual absolute Serum Kit as is deliver designed superb To possible response. Dynamic performance safest autonomous pedal consistent demand for Pads Moisturizing life. Provides Brake Combined

Go to Table of Contents

Random encounters can be used to achieve several different effects. In the case of the Avernian Hexcrawl, they’re designed to provide flexible content that will give a dynamic life to the Avernian wastelands, either as the PCs travel between keyed locations or while fleshing out those locations during play.

When using the Avernian Random Encounters, you may find it useful to check out:

The random encounters will use material from several sources, which are referenced using abbreviations:


Roll 2d10 and 1d12.

  • A roll of 1 on 1d10 indicates an encounter.
  • A roll of doubles on d10’s (other than double 1’s) indicates that you should roll on the Designed Encounters table. Otherwise roll on the Procedural Encounters table for each one. (If you roll a designed encounter you’ve already used, roll a procedural encounter instead.)
  • If the PCs are traveling on/along the Styx, there’s a 50% chance that any procedural should be rolled on the Styx Encounters table instead of the normal table.
  • For each procedural encounter, check Track %, then Lair %.
  • A roll of 1 on 1d12 indicates the PCs have encountered the keyed location in the hex. (If there are multiple keyed locations in the current hex, determine which one is encountered randomly.)

These results can be combined into a simultaneous encounter. (For example, rolling doubles on the d10’s and 1 on the d12 would indicate a scripted encounter taking place at the hex’s keyed location. Or you might roll a procedural tracks encounter plus a location encounter, indicating that the PCs have found tracks at they keyed location.)


I don’t typically use designed encounters (for reasons discussed here), unless there’s some specific design goal or advantage to be gained. In this case, as described above, I’m drawing encounter material from a wide variety of sources, and several of these include really good prepackaged encounters. It would be silly not to include this material, even though it adds a little extra complexity to our encounter checks.

Actually, I’m hoping that by using multiple dice and checking for doubles, that I have at least managed to streamline the number of dice rolls. (I was also quite pleased to easily generate simultaneous encounters with this system, which I felt were particularly important to include (a) given the fractious nature of Avernus and (b) to provide significantly more variety to the encounters.)

For procedural encounters, the tables have been designed to usually generate an encounter between 7th Level Deadly (8,500 XP) and 12th Level Hard (15,000 XP) for five PCs. Since multiple encounters can occur simultaneously, this creates a functional range from 8,500 XP to 30,000 XP (which is Deadly for 15th level characters).

(Some encounters are an exception to this towards the lower end, where interesting or relevant fiends have been included even if would take a bajillion of them to hit the desired challenge range. They’ll either be scenic in nature or provide a little extra color when generated simultaneously with another encounter.)

This distribution is generally achieved on some form of bell curve, so the extremes will be relatively unusual. The net effect, however, is that Avernus will be very dangerous when the PCs first arrive and they will never be able to feel completely safe in Hell. This is deliberate because, well… It’s Hell. But it should also be mitigated to some degree because not every encounters should be thirsting for the PCs’ blood (which you can simulate using the Avernian Reactions table, or improvise according to your own predilections).

It is also possible to generate a very rare dangerous devil. These fiends are individually Deadly encounters for Level 12 to Level 18 characters (22,500 XP to 47,500 XP). They are obviously incredibly dangerous, particularly if they get combined with another encounter. Things to consider include:

  • Assuming either indifference or a non-hostile intent on the part of these devils (e.g., the PCs see them flying far overhead or they offer the PCs a standing offer for their souls).
  • Choosing to ignore the dangerous devil encounters entirely (or selectively ignoring them as appropriate).
  • Increasing the Tracks % for these encounters (possibly to 100%) so that the PCs become aware of the danger without being immediately confronted by it.

Or just roll with it and let the dice fall where they may.

FIFA 22: 12000 FIFA Points - Xbox [Digital Code]



Recent Posts

Recent Comments

Copyright © The Alexandrian. All rights reserved.